1. Auditory and verbal learning (Listen & Read).
Learning Preferences and Activities: Auditory and verbal learning involves tasks related to text/words, sounds, and spoken or written explanations.
Sample Technology Resources and Tools: Podcasts, online PDF documents, sound or audio files, PowerPoint presentations, online portals, course announcements, help systems, FAQs, Webquests, online newsletters, e-books, and online journals
2. Reflective and observational learning (Reflect & Observe).
Learning Preferences and Activities: Reflective and observational learning involves tasks in which students reflect, observe, view, and watch of what they have learnt; learners make careful judgments and view things from different perspectives, including reflection, self-testing, review, and reflective summary writing.
Sample Technology Resources and Tools: Blogs, synchronous chats, online exams, writing aids, electronic portfolios, asynchronous discussion,
reflective writing tools, online review and self-testing aids, expert videos or performances
3. Visual learnning (Watch & Display)
Learning Preferences and Activities: Visual learning involves diagrams, concept maps, flowcharts, timelines, pictures, films, and demonstrations.
Sample Technology Resources and Tools: Concept mapping and timeline tools, interactive news, video-streamed content, online videos, virtual field trips and tours, animations, whiteboards, videoconferencing, online videos, interactive news media, online charts and graphs and visualizations tools, video blogs (that is, vblogs), vodcasts.
4. Tactile and kinesthetic learning (Tactile)
Learning Preferences and Activities:
Tactile and kinesthetic learning involves role play, dramatization, cooperative games, simulations, scenarios, creative movement and dance, multisensory activities, manipulatives, and hands-on projects.
Sample Technology Resources and Tools: Simulations, online games, wikis, digital storytelling and movie making, real-time cases, video scenarios, survey research, continuous stories, groupware and
collaborative tools, role play and debate tools.